
Reviving a 5-Year-Old Chess Project With Agentic Coding ♟️
I started this project five years ago, left it at around 90% complete, and recently came back to finish it with the help of agentic coding, adding major improvements in under two hours.
Portfolio
This page is dedicated to showcasing some of the projects I have worked on, both as part of my education and as personal hobby projects. This does not include projects i have done as part of my day job(s). Here, you will find a collection of my endeavors, ranging from academic assignments to independent creative pursuits. It serves as a platform to document and share my journey of exploration and growth. While some projects may have been developed in a structured educational setting, others reflect my passion and curiosity outside the confines of a formal curriculum. Feel free to explore and discover the diverse range of projects I have undertaken.

I started this project five years ago, left it at around 90% complete, and recently came back to finish it with the help of agentic coding, adding major improvements in under two hours.

A lightweight 2D particle simulation built with React, Vite, and a canvas-based cellular grid. It supports sand, water, viscous fluids, sources, sinks, pipes, walls, heat zones, and moveable flow meters for a playful fluid toy that doubles as a teaching aid.

If you’re a Hammerspoon user and often find yourself rewriting, summarizing, or translating text, this little spoon might come in handy.

A small fun project built during parental leave to stay sharp with coding. Lock Note is a secure note-sharing app with one-time readability, optional password protection, and self-destructing storage – all deployed in Azure using Infrastructure as Code.

I have been working on an internal DSL in F# that makes it incredibly easy to compose simple music.

The project employs a genetic algorithm to discover a path from a starting point to a goal, both identified by black spots.

This article gives a short overview of my master thesis. The primary goal of the thesis was to design and implement a compiler capable of generating valid WebAssembly (Wasm) code from the source language Hygge.

This post explores the technical implementation of the Game of Life in Blazor, featuring adjustable world sizes, random cell population, start-stop functionality, and interactive customization. It discusses design decisions, challenges, and insights, offering a platform for academic exploration of cellular automata.

A small Python script using Selenium to automatically "watch" the ads for you.

This project provides a very simple example of how SVG animation can be done in React.

This project consist of designing a high-level programming language and implement a compiler implemented in F#.

Leaning about Computer Architecture by implementing a basic RISC-V Instruction Set Simulator.

This article describes the implementation of a simulator that was done as part of the course 02223 Model-Based Systems Engineering at DTU.

Leaning about Microservice architecture by implementing a Payment-service.

The project delivered a prototype real-time feedback system comprised of a .NET Core REST API backend and a Next.js frontend as a PWA.

A AI for the classic board game Kalaha, also known as Mancala in some regions. This project delved into the game rules, state space, game elements, methods and algorithms, heuristics, parameter adjustments, and benchmarking results.

Implementering af en simple støj reducerende algoritme på bitmaps, samt parallelisering af selv samme algoritme.

Galgelegs-spil som en del af et studieprojekt om distribuerede systemer.
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